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Fighting is magic
Fighting is magic







fighting is magic

Even with a chance to make Evo 2013 as a fan-voted game, the cease-and-desist from My Little Pony parent company Hasbro seemed all but inevitable. But the added attention on forums, articles about the game, and a spot in Evo 2012's indie corner all raised the chance that some corporate entity from on-high might notice it. Under the name Fighting Is Magic, the game started to spread around different circles. Fighting Is Magic was unique, though it couldn't escape Hasbro's attention forever. "All the stuff that they wanted to do was already out of scope for the engine," Stavely says. It wasn't long until their ambitions started outgrowing their canvas. But the team kept pushing forward, developing new ways to do things within the Fighter Maker engine. Characters and attacks took time to build. Stavely, who would join the team much later, told me how basic it was in the beginning. Clopcom," their collective enthusiasm nonetheless pushed them into working with Fighter Maker. Based around a mocked-up concept of a "Marevel vs. In 2011, six forum members gathered to discuss the potential of a My Little Pony fighting game. This is how Them's Fightin' Herds got to Evo. Rather, Them's Fightin' Herds' persistence has shown it's not just a knock-off flight of fancy for fans of a TV show, but a labor of love for Mane6. "We're not upset about the pony comments," Stavely says in a Discord call.

fighting is magic

It might look like a kids' game, but Mane6 president Aaron Stavely tells me the perception of the game doesn't bother the team much. It will be one of the select few still hosting an open bracket during the world's largest fighting game tournament. Not only that, but Them's Fightin' Herds is one of four games accepted as an open-entry title for Evo Online.









Fighting is magic